The Killing Game Show
| The Killing Game Show | |
|---|---|
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| Developer(s) | Raising Hell Software | 
| Publisher(s) | Psygnosis (Amiga, ST)  Electronic Arts (Genesis)  | 
| Designer(s) | Martyn Chudley | 
| Artist(s) | Martyn Chudley  Pete Lyons Jeff Bramfitt Jim Bowers  | 
| Composer(s) | Ray Norrish | 
| Platform(s) | Amiga, Atari ST, Genesis | 
| Release | 1990: Amiga, Atari ST  1991: Genesis  | 
| Genre(s) | Run and gun | 
| Mode(s) | Single-player | 
The Killing Game Show is a run and gun video game developed by Raising Hell Software for the Amiga and Atari ST. It was published in 1990 by Psygnosis,[1] then re-released later under the name Fatal Rewind for the Sega Genesis by Electronic Arts.[2]
Gameplay
The player controls the robo-contestant as it fights for its life, avoiding booby traps, Hostile Artificial Life Forms (H.A.L.Fs), and the ever-present rising acid. There are 12 levels.[2]
References
- ^ Campbell, Phil (October 8, 1990). "Sorry, Rhonwen, more violence". The Sydney Morning Herald. p. 55. Retrieved November 24, 2021 – via Newspapers.com.
 - ^ a b McCalla, Tennyson (March 29, 1992). "Video Games". The Journal News. p. 150. Retrieved November 24, 2021 – via Newspapers.com.
 
External links
- The Killing Game Show at Amiga Hall of Light
 - Fatal Rewind at Sega-16
 
